GameRadar has 33 cheats, tips, hints, unlockables, and FAQs for Harry Potter and the Chamber of Secrets for GameCube.
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Even Easier Way To Get Beans
If you go to the 1st floor you will see a little
vase that is black next to a bookcase. If you
flipindo that and you get beans you then run
down that hall NOT GOING THREW ANY DOORS and you
then stand next to a door in that hallway and go
back you may get more beans until you reach
capaticy.
Second Floor Shortcut
To get to the Second floor faster than usual, stand up-
close to the Fat Lady portrait, facing her. After that, go
as far as you can left, or until you hit that book case.
Then there should be a passage under the book case
that you can crawl into.
Submitted by: Blue Squirrel
Escaping The Slytherins
When you are in the Slytherin common room and
need to get out, hide behind the pillar on the
right side and wait for the girl to pass. Next,
go into the room on your left and stay behind the
door. The girl will return and look around. She
will not see you. After she walks away, run and
jump to avoid being captured. As soon as you exit
the room, go to your left. Once there, start
running to the door to avoid being captured. This
may take a few attempts, as there are many people
waiting by the door. Run very fast instead of
creeping there -- the Slytherins do not catch on
very quickly that you are there.
Deduct Points From Slytherin
When Hermione changes you into Goyle, go out at
night and try to get caught by the Prefects (the
people that patrol the halls). When you do,
Slytherin will get 5 house points deducted. You
may repeat this process a few times, but after
awhile this will stop.
Expelliarmus Challenge
Use your spell that cuts down tapestries and
ropes on the spiked ball. Walk up close to the
edge and hold your trigger button, charge up for
a half second and cast. Note: If you throw the
imps into the fiery pits, they will die and you
do not have to worry about them. Likewise, if you
throw them all away you cannot put them into the
cages to get out; but when all are indeed gone,
they respawn from that hatch in the wall at the
first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the
main room and make sure the two pillars are down.
Go into one of them and switch the flame
direction so that the flames are both are on one
side of the room. On the other side, use Incedio
to light the pigs and Flapendo to point them up
to lift the platform; then again on the other
one. Run quickly to the switch by the exit. If
successful the door, will be unlocked halfway.
You will need to do likewise with the other side.
Note: You do not have to charge at all -- this
gives you a few extra needed seconds.
Fighting With Expelliarmus
When in one of the few battles with Hogwart's
students (just the Slytherin Gang, all others
leave you alone), let them make the first shot
and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to
knock them back, thus trapping them with two
spells to knock back, which they can never
manage. Note: Beware, just as you finish casting
Flapendo (depending on distance), you will be
forced to use your Expelliarmus almost instantly.
Defeating The Basilisk
Grab the sword, but do not attempt to hit it when
you get the first chance. When the basilisk gets
very tall and green appears from its mouth, use
the sword on the black diamond on his chest while
he is up. To do that, make sure you lock on then
attack. Continue to do this and he will be
defeated soon. Note: Only attack him while his
head is far above the ground.
You can use either Flipendo or Incendio
(recommended). Let get fully powered, aim at its
scales (not its head) and release the button.
After five to ten hits, you should defeat it.
Also, do not touch the snake or let it touch you.
If you do, you will be poisoned. Watch out -- it
will get mad and "stomp" to make the stalactites
fall. After losing a third of its health, it will
start to shoot poison out of its mouth.