GameRadar has 15 cheats, tips, hints, unlockables, and FAQs for Harry Potter and the Prisoner of Azkaban for GameCube.
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Wizard Card
Go to Fred and George, use Glacius on the broken
toilet and they will give you a wizard card.
Get A Witch Or Wizard Card
This is for finding a hidden chamber on the 4th
floor. When you enter the fourth floor corridor,
there is a crystil ball. Light the ball with
Ron's Lumos Duo. A beam of light will be emitted
from the ball, hitting the eye on the opposing
corridor. this will open a secret chamber
contaning a card!
Submitted by: niceguy1234
Quidditch Ball Case
After your Third Potions Class, Ron will overhear
Draco Malfoy and a Slytherin Prefect. They say
they switched the regular Quidditch balls with
jinxed ones. So if you don't find the Quidditch
Ball Case in time, Slytherin will win the
Quidditch Cup! So walk out to the Grounds, and
you'll see the Ball Case behind the Clock Tower.
As Hermione, use Buckbeak to fly into the
Courtyard behind the Clock Tower. Fast - because
you're being timed. Then, when you're in, use
Glacious to Freeze the puddle of Water, and
you'll turn it into an Ice Cube which you can
Climb on. Climb again onto the next block and
you'll face a Dragon Statue. Use the Draconifors
spell and the statue will turn into a live
dragon, and use it's fire to burn the rope which
the Quidditch Ball Case was hanging from. Run
down to get it. Then, quickly fly on Buckbeak
again to the Quidditch Pitch Doors. Enter the
Doors as Hermione and there will be a cut-scene
that says that Gryffindor has won the Quidditch
Cup!
Easy Beans And Potions And Maybe Cards
When you see a bookshelf like the one in the
north wing or the one on the 4th floor. Go to
one and as you can see the shelf is divided into
somewhat like sections. Play as Ron and go to
each section and press the A button. Ron will
search the shelf for things. You could find
potions and beans there. Thats an easy way to
get lots of beans. Oh, and when you see a colomn
with a vase on it, cast flipendo at it and a
bean will pop out. And you could find cards and
pages of the book lupin gave you in the trunks
of Harry, Ron, and Hermione. Go up to their
dormitories and their trunks should have their
initial on it, when you reach Harry trunk, play
as Harry and go up to the trunk and press the A
button. Do that with each character and their
trunks, you could find pages of the Folio thing
and cards.
Glacious Monster
On the Glacious Challenge, you must defeat one
last monster before you return back to class.
As Hermione, you must First fire Flipendo at
the Monster. When it turns it back, keep firing
Flipendo. Then, it will turn around, face you,
and open it's oven a.k.a. mouth full over fire.
Quickly use Glacious until it closes it's oven.
Then, it will look as if it's going to explode,
but instead, its torch a.k.a. arm will come
soaring at you like a torpedo. Dodge it, and use
Glacious on the torch. If you don't, the monster
will get it back.
Repeat until you Defeat.
Rememberall
After you have turned in the Prefect Badge, the
Notice Board in the Gryffindor Common Room will
then have a note for a missing Rememberall. To
find it, go through the doors to Hogwarts Grounds
and go across the bridge. There will be a large
circle with different sized Stones around it.
Near it, you can find the Rememberall. Return it
to the Notice Board in the Gryffindor Common Room
to earn 10 house points.
Dementors
This is how you can defeat the Dementors at the
lake. Use short bursts to clear a path across the
lake. Alternating between X and A. When the way
is clear hold down X (or Y depending on where your
Patronus is) until the spell builds up. Don't let
go because when its fully charged the spell will
release on its own. Now use A to get your
Patronus to charge across the lake into the
Dementor attacking Sirius. It will take about
four charges to defeat him.
Carpe Retractum Monster
There is one last monster you have to defeat on
the Carpe Retractum Challenge before you go back
to class. The "Knight" will spin around trying to
attack, and Flipendo is useless currently for it
is guarded with many large shields. So as Harry,
use Carpe Retractum to take off a shield when it
has stopped spinning, and you'll find out that
the shield itself is a monster. So just keep
firing Flipendo at the shield-like-monster. Then,
the it will get up on two feet at roar. Quickly
use Flipendo at the the Green Spot on it's
stomach to defeat the shield-like-monster.
However, the Knight has more shields, and you
have to repeat the same process until it has no
more Shields left. Once there are no more shields
left, you can fire Flipendo at the Knight until
there's a cut-scene where the Knight gets alot of
Swords. When the Knight is spinning around very
fast with the Swords, use Carpe Retractum to take
his head off. Congrats, You have Just defeated
the Knight!
